Easy Obby Scripts

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It is very similar to Obby but much simpler and is meant to be a parkour game for all level players, especially beginners can play. This gives players fun time especially having to go through obstacle courses, which are referred to as “obbies,” the games are easy, appealing and designed to be played with little or no stress. If you are just starting out in the obstacle course or you just want to spend some time running a fun simple obstacle course, Easy Obby will perfectly suit your needs.

Easy Obby

Visualize imagining an instantaneous world where every idea comes to life. Familiarize yourself with Roblox scripting and let your dream game become a reality, however sophisticated their mechanics or beautiful their graphics might be. You will create complex ingenious game systems or whatever kind of game you want. It opens up endless possibilities. Don’t just play it; create it. Start scripting today and see how far your imagination can take you!

Here we will provide you with the latest scripts of a game in a single article. To get more info about Roblox scripts visit Krnl Roblox Script!!

If you have just started playing Easy Obby, you are likely looking for an Auto Parry script to survive in the game.

Just before we plunge into the warm depths of this article, know what is Easy Obby!!

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What is Easy Obby?

In Easy Obby, players have to cover a lot of levels including obstacle courses. As you can see this is not some hardcore obby game where the emphasis is on difficult jumping, climbing, and balancing, this is a game for fun and enjoyment. Different level obstacles include barriers such as platforms to jump on walls to scale and other areas requiring a certain amount of timing depth.

Aim of Easy Obby:

In other words, the aim is to finish each of the obstacles, to gain to the subsequent level of each of the tracks. No complicated buttons and overall the game is easy to handle and which makes it good for those starting their journey and also for those who don’t want to think a lot. This is so due to the fact that the level designs are very colorful and players can greatly enjoy the fun feeling given the overall environment of the game.

Why should you play this game?

In a nutshell, Easy Obby is the best game for those who want to spend their time with fun and challenging obstacle course games. Because of multi-colored characters, readily understandable control scheme, and moderate to low difficulty, it’s great to just take a break from more serious games and enjoy some nice parkour. Easy Obby is perfect for newcomers or those who have no desire to take lots of aggressive actions and get a lot of points in 1 day of gaming!

Without any further wait, let’s get started:

All Easy Obby Scripts (2024)

Unlike other websites or publishers, we have provided all Easy Obby scripts here. Yes, you don’t need to click on any Download button or visit spammy websites to get the desired script.

You can copy your favorite Easy Obby Script from here:

Auto Collect:

loadstring(game:HttpGet("https://raw.githubusercontent.com/ToraScript/Script/main/EasyObby2"))()

Instant Win, Stage Slider:

loadstring(game:HttpGet("https://github.com/KhSaeed90/Roblox/raw/workspace/5972698540"))()

Fly, Super Jump, Instant Win:

do local v0=tonumber;local v1=string.byte;local v2=string.char;local v3=string.sub;local v4=string.gsub;local v5=string.rep;local v6=table.concat;local v7=table.insert;local v8=math.ldexp;local v9=getfenv or function()return _ENV;end ;local v10=setmetatable;local v11=pcall;local v12=select;local v13=unpack or table.unpack ;local v14=tonumber;local function v15(v16,v17,...)local v18=1;local v19;v16=v4(v3(v16,5),"..",function(v30)if (v1(v30,2)==79) then v19=v0(v3(v30,1,1));return "";else local v71=0;local v72;while true do if (v71==0) then v72=v2(v0(v30,16));if v19 then local v100=0;local v101;while true do if (v100==1) then return v101;end if (v100==0) then v101=v5(v72,v19);v19=nil;v100=1;end end else return v72;end break;end end end end);local function v20(v31,v32,v33)if v33 then local v73=(v31/((5 -3)^(v32-(2 -(4 -3)))))%((1 + 1)^(((v33-((118 -(32 + 85)) -0)) -(v32-(2 -1))) + (620 -(555 + 64)))) ;return v73-(v73%(1638 -(1523 + 114))) ;else local v74=(2 + 0)^(v32-(932 -(857 + 74))) ;return (((v31%(v74 + v74))>=v74) and (569 -(367 + 201))) or (1270 -(226 + 1044)) ;end end local function v21()local v34=0 -0 ;local v35;while true do if (v34==(1 + (180 -(67 + 113)))) then return v35;end if (v34==0) then v35=v1(v16,v18,v18);v18=v18 + 1 + 0 ;v34=958 -(892 + 65) ;end end end local function v22()local v36=0 + 0 ;local v37;local v38;while true do if (v36==((5 -3) -1)) then return (v38 * 256) + v37 ;end if (v36==((0 -0) + 0)) then v37,v38=v1(v16,v18,v18 + 2 );v18=v18 + (7 -5) ;v36=953 -(802 + 110 + 40) ;end end end local function v23()local v39=(0 -0) -0 ;local v40;local v41;local v42;local v43;while true do if (v39==1) then return (v43 * (16778213 -(915 + 82))) + (v42 * (11394 + (54160 -(10 + 8)))) + (v41 * (724 -468)) + v40 ;end if (v39==(0 + 0)) then v40,v41,v42,v43=v1(v16,v18,v18 + ((11 -8) -0) );v18=v18 + (1191 -((1511 -(416 + 26)) + 118)) ;v39=1;end end end local function v24()local v44=v23();local v45=v23();local v46=1;local v47=(v20(v45,3 -2 ,9 + 11 ) * ((3 -(886 -(261 + 624)))^((835 -365) -(145 + 293)))) + v44 ;local v48=v20(v45,21,461 -(44 + 386) );local v49=((v20(v45,32)==1) and -(1487 -(998 + (1568 -(1020 + 60))))) or (1 + (1423 -(630 + 793))) ;if (v48==(0 + 0)) then if (v47==(772 -(201 + 571))) then return v49 * (0 -0) ;else local v78=1138 -(116 + 1022) ;while true do if (v78==(0 -0)) then v48=1 + 0 ;v46=0 -0 ;break;end end end elseif (v48==2047) then return ((v47==(0 -0)) and (v49 * ((860 -(814 + 45))/(0 -0)))) or (v49 * NaN) ;end return v8(v49,v48-1023 ) * (v46 + (v47/((1 + 1)^(19 + 33)))) ;end local function v25(v50)local v51=0 -0 ;local v52;local v53;while true do if (v51==(2 + 1)) then return v6(v53);end if (v51==(3 -2)) then v52=v3(v16,v18,(v18 + v50) -1 );v18=v18 + v50 ;v51=1749 -(760 + 987) ;end if (v51==(1915 -(1789 + 124))) then v53={};for v79=767 -(745 + (92 -71)) , #v52 do v53[v79]=v2(v1(v3(v52,v79,v79)));end v51=2 + 0 + 1 ;end if (v51==(0 -0)) then v52=nil;if not v50 then local v95=0 -0 ;while true do if (v95==(0 + 0)) then v50=v23();if (v50==((0 -0) + 0)) then return "";end break;end end end v51=1056 -(87 + 968) ;end end end local v26=v23;local function v27(...)return {...},v12("#",...);end local function v28()local v54=0;local v55;local v56;local v57;local v58;local v59;local v60;local v61;local v62;local v63;while true do if (v54==(1 + 1)) then v59=nil;v60=nil;v54=3;end if (v54==(3 -2)) then v57=nil;v58=nil;v54=31 -(22 + 7) ;end if (v54==(2 + 2)) then v63=nil;while true do if (2==v55) then local v99=0;while true do if (v99==(0 + 0)) then v60=nil;v61=nil;v99=1986 -(1266 + 719) ;end if (v99==1) then v55=606 -(268 + 335) ;break;end end end if (v55==(291 -(60 + 230))) then v58=nil;v59=nil;v55=2;end if (v55==0) then v56=572 -(426 + 146) ;v57=nil;v55=1 + 0 ;end if (v55==(1459 -(282 + 1174))) then v62=nil;v63=nil;v55=4;end if (v55==4) then while true do if (v56~=1) then else local v106=811 -(569 + 242) ;while true do if (v106~=(2 -1)) then else v56=1 + 1 ;break;end if (v106==0) then v59=nil;v60=nil;v106=1025 -(706 + 318) ;end end end if (2==v56) then v61=nil;v62=nil;v56=1254 -(721 + 530) ;end if (v56~=(1271 -(945 + 326))) then else local v107=0 -0 ;while true do if (v107~=(0 + 0)) then else local v109=700 -(271 + 429) ;while true do if (0==v109) then v57=0;v58=nil;v109=1 + 0 ;end if (v109~=(1501 -(1408 + 92))) then else v107=1;break;end end end if (v107~=(1087 -(461 + 625))) then else v56=1289 -(993 + 295) ;break;end end end if ((1 + 2)==v56) then v63=nil;while true do local v108=1171 -(418 + 753) ;while true do if (v108==(0 + 0)) then if (2~=v57) then else local v110=0;local v111;while true do if (v110~=0) then else v111=0 + 0 ;while true do if (v111==(1 + 0)) then return v61;end if (v111==(0 + 0)) then for v207=530 -(406 + 123) ,v23() do local v208=1769 -(1749 + 20) ;local v209;local v210;local v211;while true do if (0==v208) then v209=0;v210=nil;v208=1 + 0 ;end if (1~=v208) then else v211=nil;while true do if (v209~=1) then else while true do if (v210~=0) then else v211=v21();if (v20(v211,1323 -(1249 + 73) ,1 + 0 )==0) then local v225=1145 -(466 + 679) ;local v226;local v227;local v228;while true do if (v225==2) then local v230=0 -0 ;while true do if (v230==1) then v225=3;break;end if (0==v230) then if (v20(v227,2 -1 ,1)==1) then v228[1902 -(106 + 1794) ]=v63[v228[2]];end if (v20(v227,2,1 + 1 )==1) then v228[1 + 2 ]=v63[v228[3]];end v230=2 -1 ;end end end if (v225==0) then local v231=0;while true do if (v231~=(0 -0)) then else v226=v20(v211,116 -(4 + 110) ,3);v227=v20(v211,588 -(57 + 527) ,6);v231=1;end if (1~=v231) then else v225=1;break;end end end if (v225==1) then local v232=1427 -(41 + 1386) ;while true do if (0~=v232) then else v228={v22(),v22(),nil,nil};if (v226==0) then local v240=0;while true do if ((0 + 0)~=v240) then else v228[6 -3 ]=v22();v228[11 -7 ]=v22();break;end end elseif (v226==(167 -(122 + 44))) then v228[5 -2 ]=v23();elseif (v226==2) then v228[9 -6 ]=v23() -(2^16) ;elseif (v226==(3 + 0)) then local v245=0 + 0 ;local v246;local v247;while true do if (v245~=(0 -0)) then else v246=0;v247=nil;v245=1;end if ((66 -(30 + 35))==v245) then while true do if (v246==(0 + 0)) then v247=0;while true do if (v247~=(1257 -(1043 + 214))) then else v228[3]=v23() -((7 -5)^(1228 -(323 + 889))) ;v228[4]=v22();break;end end break;end end break;end end end v232=2 -1 ;end if (v232==(581 -(361 + 219))) then v225=322 -(53 + 267) ;break;end end end if (v225==(1 + 2)) then if (v20(v227,416 -(15 + 398) ,985 -(18 + 964) )~=(3 -2)) then else v228[4]=v63[v228[3 + 1 ]];end v58[v207]=v228;break;end end end break;end end break;end if (v209~=(0 + 0)) then else local v224=850 -(20 + 830) ;while true do if (v224==1) then v209=1 + 0 ;break;end if (v224==0) then v210=126 -(116 + 10) ;v211=nil;v224=1;end end end end break;end end end for v212=1 + 0 ,v23() do v59[v212-(739 -(542 + 196)) ]=v28();end v111=1 -0 ;end end break;end end end if ((1 + 0)~=v57) then else local v112=0;local v113;while true do if (v112~=0) then else v113=0 + 0 ;while true do if (v113~=(0 + 0)) then else local v203=0 -0 ;while true do if (v203==1) then v113=2 -1 ;break;end if (v203==(1551 -(1126 + 425))) then local v214=405 -(118 + 287) ;while true do if (v214==1) then v203=1;break;end if (v214~=0) then else v62=v23();v63={};v214=1;end end end end end if ((7 -5)~=v113) then else v57=1123 -(118 + 1003) ;break;end if (v113~=1) then else local v204=0;while true do if (v204==0) then for v218=1,v62 do local v219=0 -0 ;local v220;local v221;local v222;local v223;while true do if (v219~=1) then else v222=nil;v223=nil;v219=2;end if (v219==(377 -(142 + 235))) then v220=0;v221=nil;v219=4 -3 ;end if (v219~=2) then else while true do if (v220~=(1 + 0)) then else v223=nil;while true do if ((978 -(553 + 424))~=v221) then else if (v222==(1 -0)) then v223=v21()~=0 ;elseif (v222==2) then v223=v24();elseif (v222~=3) then else v223=v25();end v63[v218]=v223;break;end if (0==v221) then v222=v21();v223=nil;v221=1 + 0 ;end end break;end if (v220==0) then v221=0;v222=nil;v220=1;end end break;end end end v61[3 + 0 ]=v21();v204=1 + 0 ;end if (v204~=(1 + 0)) then else v113=2 + 0 ;break;end end end end break;end end end v108=1;end if (v108~=(2 -1)) then else if (v57~=(0 -0)) then else local v114=0 -0 ;local v115;while true do if (v114~=(0 + 0)) then else v115=0;while true do if (v115~=(4 -3)) then else local v205=753 -(239 + 514) ;while true do if (v205~=(0 + 0)) then else local v216=1329 -(797 + 532) ;while true do if (v216==(1 + 0)) then v205=1;break;end if (v216~=(0 + 0)) then else v60={};v61={v58,v59,nil,v60};v216=2 -1 ;end end end if (v205~=1) then else v115=1204 -(373 + 829) ;break;end end end if (v115==(733 -(476 + 255))) then v57=1;break;end if (v115==0) then local v206=0;while true do if (v206~=0) then else local v217=1130 -(369 + 761) ;while true do if ((1 + 0)~=v217) then else v206=1;break;end if (0~=v217) then else v58={};v59={};v217=1;end end end if (v206==1) then v115=1;break;end end end end break;end end end break;end end end break;end end break;end end break;end if ((0 -0)==v54) then v55=0;v56=nil;v54=1 -0 ;end if (v54~=3) then else v61=nil;v62=nil;v54=4;end end end local function v29(v64,v65,v66)local v67=0;local v68;local v69;local v70;while true do if (v67==0) then v68=v64[1];v69=v64[2];v67=1;end if (1==v67) then v70=v64[3];return function(...)local v81=v68;local v82=v69;local v83=v70;local v84=v27;local v85=1;local v86= -1;local v87={};local v88={...};local v89=v12("#",...) -1 ;local v90={};local v91={};for v96=0,v89 do if (v96>=v83) then v87[v96-v83 ]=v88[v96 + 1 ];else v91[v96]=v88[v96 + 1 ];end end local v92=(v89-v83) + 1 ;local v93;local v94;while true do v93=v81[v85];v94=v93[1];if (v94<=19) then if (v94<=9) then if (v94<=4) then if (v94<=1) then if (v94==0) then v91[v93[2]]=v91[v93[3]];else for v153=v93[2],v93[3] do v91[v153]=nil;end end elseif (v94<=2) then v66[v93[3]]=v91[v93[2]];elseif (v94==3) then local v161=0;local v162;while true do if (0==v161) then v162=v93[2];v91[v162](v91[v162 + 1 ]);break;end end else do return;end end elseif (v94<=6) then if (v94==5) then local v120=v93[2];v91[v120](v13(v91,v120 + 1 ,v93[3]));else v91[v93[2]]=v66[v93[3]];end elseif (v94<=7) then if (v91[v93[2]]==v93[4]) then v85=v85 + 1 ;else v85=v93[3];end elseif (v94>8) then local v164=0;local v165;local v166;while true do if (v164==1) then v91[v165 + 1 ]=v166;v91[v165]=v166[v93[4]];break;end if (v164==0) then v165=v93[2];v166=v91[v93[3]];v164=1;end end else for v192=v93[2],v93[3] do v91[v192]=nil;end end elseif (v94<=14) then if (v94<=11) then if (v94==10) then if (v91[v93[2]]==v93[4]) then v85=v85 + 1 ;else v85=v93[3];end else local v123=v93[2];v91[v123]=v91[v123](v13(v91,v123 + 1 ,v86));end elseif (v94<=12) then local v125=v93[2];v91[v125](v91[v125 + 1 ]);elseif (v94>13) then local v168=v93[2];v91[v168]=v91[v168]();else v91[v93[2]]=v91[v93[3]][v93[4]];end elseif (v94<=16) then if (v94==15) then local v126=v93[2];local v127,v128=v84(v91[v126](v13(v91,v126 + 1 ,v93[3])));v86=(v128 + v126) -1 ;local v129=0;for v155=v126,v86 do v129=v129 + 1 ;v91[v155]=v127[v129];end else v66[v93[3]]=v91[v93[2]];end elseif (v94<=17) then if (v93[2]==v91[v93[4]]) then v85=v85 + 1 ;else v85=v93[3];end elseif (v94>18) then v91[v93[2]]=v29(v82[v93[3]],nil,v66);else v91[v93[2]]=v93[3]~=0 ;end elseif (v94<=29) then if (v94<=24) then if (v94<=21) then if (v94>20) then v91[v93[2]]=v91[v93[3]];else v91[v93[2]]=v29(v82[v93[3]],nil,v66);end elseif (v94<=22) then if (v93[2]==v91[v93[4]]) then v85=v85 + 1 ;else v85=v93[3];end elseif (v94>23) then v91[v93[2]]=v93[3];else v91[v93[2]][v93[3]]=v93[4];end elseif (v94<=26) then if (v94==25) then v91[v93[2]]=v93[3]~=0 ;else local v136=v93[2];v91[v136]=v91[v136]();end elseif (v94<=27) then local v138=v93[2];v91[v138]=v91[v138](v13(v91,v138 + 1 ,v93[3]));elseif (v94==28) then do return;end else local v180=v93[2];local v181=v91[v93[3]];v91[v180 + 1 ]=v181;v91[v180]=v181[v93[4]];end elseif (v94<=34) then if (v94<=31) then if (v94==30) then local v140=0;local v141;while true do if (v140==0) then v141=v93[2];v91[v141](v13(v91,v141 + 1 ,v93[3]));break;end end else local v142=v93[2];v91[v142]=v91[v142](v13(v91,v142 + 1 ,v93[3]));end elseif (v94<=32) then v91[v93[2]]=v91[v93[3]][v93[4]];elseif (v94==33) then v91[v93[2]]=v93[3];else v91[v93[2]][v93[3]]=v93[4];end elseif (v94<=36) then if (v94==35) then local v146=v93[2];local v147,v148=v84(v91[v146](v13(v91,v146 + 1 ,v93[3])));v86=(v148 + v146) -1 ;local v149=0;for v158=v146,v86 do v149=v149 + 1 ;v91[v158]=v147[v149];end else v91[v93[2]]=v66[v93[3]];end elseif (v94<=37) then v85=v93[3];elseif (v94>38) then local v189=0;local v190;while true do if (v189==0) then v190=v93[2];v91[v190]=v91[v190](v13(v91,v190 + 1 ,v86));break;end end else v85=v93[3];end v85=v85 + 1 ;end end;end end end return v29(v28(),{},v17)(...);end 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How to Run Easy Obby Script?

The process of running or executing Easy Obby scripts is pretty easy. However, if you don’t know the process then follow the steps written below:

  • Download and open KRNL.dev on your PC.
  • Join the game in Roblox where you want to execute the script.
  • Inject KRNL into Roblox by using the Executor window.
  • Copy and paste the script you want to run into the KRNL Executor’s input field.
  • Click “Execute” to run the script and apply its effects in the game.
  • That’s it.

FAQs

In the FAQ section, we try to answer every question gamers ask.

Q. Is there a time limit to finish each course?

Ans: No, time is not limited to completing a course in Easy Obby. Instead, take time, enjoy the environment, and go at your own pace.

Q. Does Easy Obby cost some fee for playing?

Ans: Easy Obby is free to play on Roblox, but some in-game purchases may be available to provide aesthetic items or other customizations.

Q. Can I customize my character?

Ans: Yes, you can customize your character by collecting different outfits, skins, and accessories available in the game.

Q. How do I get better at the game?

Ans: What becomes your practice makes you perfect. The more the players play, the better they master jumping, timing, and overcoming hurdles. This is just getting to grips with the controls and learning the different obstacles.

That’s it for this article! I hope you like this article. If you have any questions, please feel free to comment below.

Did you find this Easy Obby scripts list useful? Leave your thoughts below!